Classic Harvest Games
Vintage Parties (Skyhorse Publishing, 2014), by Emma Sundh, Linda Hansson, and Louise Lemming, encourages readers to use vintage style and decorating techniques at the next party they host. Readers can find decorating ideas, recipes, and tips to planning the perfect party. This excerpt can be found in Chapter 4, “Harvest Celebration.”
Put a stick in the ground. Mark a circle about 1 yard (1 m) around the stick. This is the target area. Form two teams. Each person throws five horseshoes each. The goal is to hit the stick. If you hit the stick, and the horseshoe stays on, you get 20 points. If the horseshoe lands inside the area—but doesn’t wrap around the stick—you receive 7 points. If you hit the stick, but the horseshoe lands outside the target area, you receive 3 points. If the horseshoe lands outside the area, you get no points. Once everyone has thrown, the team with the most points wins.
Create a start line and a finish line 10 yards (10 meters) apart. Mark the finish line with a chair. Form two or more teams. Give the first person of each team a sack and tell them to step in. Ready, set, go! Hop to the chair, hop around it, and then hop back to the team, where the sack switches off to the next person who then repeats the process. The team that finishes first wins.
Create a start line and a finish line 10 yards (10 meters) apart. Form two or more teams. The first person in each team stands at
the starting line, holding a spoon in their mouth. Place a potato on the spoon. The goal is to run to the finish line and back without dropping the potato. If you drop the potato you have to start again. The team to finish first wins.
Create a start line and a finish line 10 yards (10 meters) apart. Form teams of two. Each partner stands next to each other, and their two adjoining legs are tied together. At the start signal, each team races to the finish line. Fastest wins.
Pencil in a bottle
Form teams of two or more. Tie pencils around pieces of string, and tie a string around the waist of the participants. Place one bottle per team on the ground and signal to start. The goal is to take turns running to the bottle and try inserting the pencil into the bottle without using any hands. The team to finish first wins.
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